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Introduction to XR: AR, VR, and MR → XR in Medicine and Healthcare
This advanced learning path for university CS and design students covers the core principles and applications of augmented and virtual reality, including tracking, rendering, interaction, headsets, and spatial computing. It integrates necessary foundations in computer graphics and human-computer interaction, culminating in domain-specific applications in gaming, education, and medicine.
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14 steps · 3 stages. Click any step to inspect it and see it on the Path Map.
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