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Learning Path
Object-Oriented Programming Basics → Applying Patterns in a Real-World Project
This learning path guides students and developers through the foundational concepts of object-oriented design and the classic design patterns. It covers creational, structural, and behavioral patterns, along with criteria for selecting patterns and recognizing anti-patterns. By the end, learners will be able to identify, apply, and evaluate design patterns in real-world software projects.
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21 learning steps · 5 phases. Click any step to inspect it and see it on the Knowledge Map.